Download e-book for iPad: An Essential Introduction to Maya Character Rigging with DVD by Cheryl Cabrera

By Cheryl Cabrera

ISBN-10: 0240809769

ISBN-13: 9780240809762

Cheryl Cabrera
Discover the ideas and strategies required to rig attractive CG personality versions with Maya during this exact publication. the beautiful colour pictures convey simply what you could in achieving, and the precise step by step tutorials convey precisely tips on how to in attaining them.

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Extra resources for An Essential Introduction to Maya Character Rigging with DVD

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This character’s legs are drawn too close together. Make sure to leave some space between them. Character from “Sniff” by Dan Nichols (2004). This character’s arms are not drawn parallel to the ground, and feet are too close together. This can be more difficult to rig for the first time. Make sure your arms are straight, not sloped. Quite frankly, robots and aliens are overdone. In order for your design to stand out among the others, your design must be different. If you insist on designing a robot, make sure that all bendable areas (knees, ankles, toes, shoulders, elbows, wrists, fingers, neck, hips, and the torso) are designed for flexibility, such as rubber hoses.

Change the axis to the X axis, then hold down the x key on the keyboard and click on the center of the grid. Name the plane: side_reference_ plane. b. In the channels box, rescale the plane according to your image dimensions from Photoshop. My image is 586 pixels ϫ 1647 pixels. 86, the ScaleZ value. 47, the ScaleY value. c. Go to [Window Ͼ Rendering Editors Ͼ Hypershade]. In the hypershade, go to [Create Ͼ Materials Ͼ Lambert]. MMB click and drag the newly created lambert material onto your NURBS plane, front_reference_plane.

Go to [Layer Ͼ Flatten Image]. This will remove the additional layer and prepare the file for saving. g. Go to [File Ͼ Save As] and save the file in TIFF format. tif. Save these files in your sourceimages folder in your Maya project file. h. Repeat steps a–g for the arm and hand from the top view, the foot from the top view, and any additional drawings you may have. 23 24 C h a p te r O n e Marquee select the front view of your character. 4. Divide the front and side images into separate files.

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An Essential Introduction to Maya Character Rigging with DVD by Cheryl Cabrera


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