By Norman Lin
Complex Linux 3D photographs Programming builds upon the origin set in Norman Lin's Linux 3D snap shots Programming. This moment quantity presents programmers who're skilled in either Linux and primary 3D photographs options with a well-rounded standpoint on 3D conception and perform in the context of programming higher interactive 3D purposes.
Lin's fundamental target is to supply an outstanding figuring out of the thoughts serious about interactive 3D photographs programming which will allow the reader to put in writing 3D courses, libraries, and video games, and to learn and comprehend others' 3D code. by way of targeting greater than simply hard-core 3D algorithms, and through delivering distinct details on both very important matters comparable to 3D modeling, global modifying, electronic sound, and collision detection, Lin provides the reader adequate details to software and populate whole 3D worlds less than Linux.
Lin's cautious stability among concept and perform offers either operating code examples and a company theoretical origin, thereby empowering the reader to join the pro 3D programming neighborhood.
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Additional resources for Advanced Linux 3D Graphics Programming
The main loop in a game or graphics program is typically called the pipeline. Therefore, the pipeline contains, directly or indirectly, your application’s main data and functionality. We say “directly or indirectly” because the pipeline might do nothing other than create another object, to which it then delegates the main program’s responsibility. In such a case, the pipeline is not directly responsible for the application’s data and functionality, but instead merely serves as an interface between the dispatcher and the object actually doing the real work.
16 Chapter 1: Basic Linux 3D Graphics Concepts The second responsibility of an l3d_pipeline subclass, declaring data, is also intuitive. Since it represents the application, the pipeline subclass must contain all data necessary for maintaining and updating the current state of everything within the virtual world. This might include such things as the current positions and velocities for objects of interest, energy levels for spaceships, the prevailing wind velocity, or anything else being modeled.
Therefore, the pipeline contains, directly or indirectly, your application’s main data and functionality. We say “directly or indirectly” because the pipeline might do nothing other than create another object, to which it then delegates the main program’s responsibility. In such a case, the pipeline is not directly responsible for the application’s data and functionality, but instead merely serves as an interface between the dispatcher and the object actually doing the real work. TEAM LinG - Live, Informative, Non-cost and Genuine!
Advanced Linux 3D Graphics Programming by Norman Lin